I love shaping a project's early identity — finding ideas that are bold but buildable. Working archive of concept art, cinematic work, and visual development across games and animation.
Visual developer with 10+ years across concept art, cinematic work, and visual development. Independently contributed to Bungie's Marathon, developing prop concepts, in-world UI, environmental graphics, and signage for its "Graphic Realism" pillar.
Previously cinematic artist at Blackbird Interactive on Homeworld 3 and Earthless — building shots and visual development looks in Unreal Engine, and co-leading Earthless's cinematic trailer.
Also continually building up RattleAxe, a small venture with a friend — the studio released D.O.T Defence, a game with a visual style that harkens back to Advance Wars.



































