BROKEMYPENCILS
[ CONCEPT ART ]
[ CINEMATIC WORK ]
[ VISUAL DEV ]
// 10+ years, visual development

Allan
Parker

VISUAL DEVELOPMENT·EST. 2026·FOR ALLAN D. PARKER

I love shaping a project's early identity — finding ideas that are bold but buildable. Working archive of concept art, cinematic work, and visual development across games and animation.

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SCALE 1:24K
STATUS ONLINE
01 — Statement

Visual developer with 10+ years across concept art, cinematic work, and visual development. Independently contributed to Bungie's Marathon, developing prop concepts, in-world UI, environmental graphics, and signage for its "Graphic Realism" pillar.

Previously cinematic artist at Blackbird Interactive on Homeworld 3 and Earthless — building shots and visual development looks in Unreal Engine, and co-leading Earthless's cinematic trailer.

Also continually building up RattleAxe, a small venture with a friend — the studio released D.O.T Defence, a game with a visual style that harkens back to Advance Wars.

Concept Art
Cinematic Work
Motion Graphics
3D
2D
Stylized Work
Statement visual
IMAGE
REPLACE assets/img/statement.jpg
FIG. 01 — STATEMENT VISUAL

Motion

[ 18 CLIPS ]
MO.01
[01] - Feed MOTION
MO.02
[02] - Feed MOTION
MO.03
[03] - Feed MOTION
MO.04
[04] - Feed MOTION
MO.05
[05] - Feed MOTION
MO.06
[06] - Feed MOTION
01 / 01

Marathon — Bungie

[ 18 PLATES ]
PL.01
Marathon plate 01
[01] MARATHONMARATHON
2024–26
PL.02
Marathon plate 02
[02] MARATHONMARATHON
2024–26
PL.03
Marathon plate 03
[03] MARATHONMARATHON
2024–26
PL.04
Marathon plate 04
[04] MARATHONMARATHON
2024–26
PL.05
Marathon plate 05
[05] MARATHONMARATHON
2024–26
PL.06
Marathon plate 06
[06] MARATHONMARATHON
2024–26
01 / 03

Media

[ 18 PLATES ]
ME.01
Media plate 01
[01] MEDIAMEDIA
20XX
ME.02
Media plate 02
[02] MEDIAMEDIA
20XX
ME.03
Media plate 03
[03] MEDIAMEDIA
20XX
ME.04
Media plate 04
[04] MEDIAMEDIA
20XX
ME.05
Media plate 05
[05] MEDIAMEDIA
20XX
ME.06
Media plate 06
[06] MEDIAMEDIA
20XX
01 / 03

Feed

[ X + INSTAGRAM ]